I'm seeing this pop up in a compile: *Building Physics collision data... CTraceSolver::SweepSingleConvex() : The solution never converged - something is probably wrong done (1) (116155 bytes) Cannot build Physics2 data*
I'm wondering what this is impacting on the map and if it is something I need to be concerned about? I'm having an issue that I am unsure if it's related, where when I launch Single Player or the console, my map appears lag free, but when I try to Local Host a campaign game, my ping skyrockets about 100-150. Last time I had the problem it was due to an accidental prop_dynamic of Zoey, but I don't think there's anything remotely like that this time. I'm willing to try anything. Could this be due to the Physics 2 data apparently failing to build? _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
