I'm seeing this pop up in a compile:
*Building Physics collision data...
CTraceSolver::SweepSingleConvex() : The solution never converged -
something is
probably wrong
done (1) (116155 bytes)
Cannot build Physics2 data*

I'm wondering what this is impacting on the map and if it is something I
need to be concerned about?

I'm having an issue that I am unsure if it's related, where when I launch
Single Player or the console, my map appears lag free, but when I try to
Local Host a campaign game, my ping skyrockets about 100-150.  Last time I
had the problem it was due to an accidental prop_dynamic of Zoey, but I
don't think there's anything remotely like that this time.  I'm willing to
try anything.  Could this be due to the Physics 2 data apparently failing
to build?
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