I thought CTraceSolver had to do with navmeshes, i.e. if the solution never 
converges, it means that there is a route that's supposed to be connected to a 
route but isn't?


On Feb 24, 2013, at 4:29 AM, Robert Riter <[email protected]> wrote:

> I'm seeing this pop up in a compile:
> *Building Physics collision data...
> CTraceSolver::SweepSingleConvex() : The solution never converged -
> something is
> probably wrong
> done (1) (116155 bytes)
> Cannot build Physics2 data*
> 
> I'm wondering what this is impacting on the map and if it is something I
> need to be concerned about?
> 
> I'm having an issue that I am unsure if it's related, where when I launch
> Single Player or the console, my map appears lag free, but when I try to
> Local Host a campaign game, my ping skyrockets about 100-150.  Last time I
> had the problem it was due to an accidental prop_dynamic of Zoey, but I
> don't think there's anything remotely like that this time.  I'm willing to
> try anything.  Could this be due to the Physics 2 data apparently failing
> to build?
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