I thought CTraceSolver had to do with navmeshes, i.e. if the solution never converges, it means that there is a route that's supposed to be connected to a route but isn't?
On Feb 24, 2013, at 4:29 AM, Robert Riter <[email protected]> wrote: > I'm seeing this pop up in a compile: > *Building Physics collision data... > CTraceSolver::SweepSingleConvex() : The solution never converged - > something is > probably wrong > done (1) (116155 bytes) > Cannot build Physics2 data* > > I'm wondering what this is impacting on the map and if it is something I > need to be concerned about? > > I'm having an issue that I am unsure if it's related, where when I launch > Single Player or the console, my map appears lag free, but when I try to > Local Host a campaign game, my ping skyrockets about 100-150. Last time I > had the problem it was due to an accidental prop_dynamic of Zoey, but I > don't think there's anything remotely like that this time. I'm willing to > try anything. Could this be due to the Physics 2 data apparently failing > to build? > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
