If i remember correctly, Physics2 data is not even used and it's related to displacements. Infact i think both of your problems are displacement related. What power of displacements do you have? They should be 2, only few 3 if needed and not a single 4 or more. Also the displacements should not be odd shaped, otherwise they give out errors.

How does the compile log summary look like? Could be also that you have too many dynamic props or some prop of those is somehow inside a ground, other prop or similair that is causing the ping rise.

-ics

Robert Riter kirjoitti:
I'm seeing this pop up in a compile:
*Building Physics collision data...
CTraceSolver::SweepSingleConvex() : The solution never converged -
something is
probably wrong
done (1) (116155 bytes)
Cannot build Physics2 data*

I'm wondering what this is impacting on the map and if it is something I
need to be concerned about?

I'm having an issue that I am unsure if it's related, where when I launch
Single Player or the console, my map appears lag free, but when I try to
Local Host a campaign game, my ping skyrockets about 100-150.  Last time I
had the problem it was due to an accidental prop_dynamic of Zoey, but I
don't think there's anything remotely like that this time.  I'm willing to
try anything.  Could this be due to the Physics 2 data apparently failing
to build?
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