The frame model that spawns can't be directly influenced in hammer.
However, you can add a disabled prop_dynamic with the broken frame model
on top of the window, and Enable it when the window breaks. The
breakable frame will still be there though.
Nightgunner5 [Ben L.] skrev 2013-05-13 22:13:
I currently have a prop_physics with movement disabled and the model
models/props_windows/window_urban_sash_48_88_full.mdl
This gives me a window that breaks when I walk through it. That's good.
However, if I shoot the frame once it's already broken, the frame turns
into a few shards of wood and I'm left with a hole in the wall that is
too clean to look good.
Is there a way to prevent the frame from breaking? The mailing list
archive gives a 403, so I can't look to see if there's already an answer
to this question.
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