hmm, haven't tried that before!  good idea...


On Tue, May 14, 2013 at 12:24 PM, Rectus <[email protected]> wrote:

> The frame model that spawns can't be directly influenced in hammer.
> However, you can add a disabled prop_dynamic with the broken frame model on
> top of the window, and Enable it when the window breaks. The breakable
> frame will still be there though.
>
>
> Nightgunner5 [Ben L.] skrev 2013-05-13 22:13:
>
>  I currently have a prop_physics with movement disabled and the model
>> models/props_windows/window_**urban_sash_48_88_full.mdl
>>
>> This gives me a window that breaks when I walk through it. That's good.
>> However, if I shoot the frame once it's already broken, the frame turns
>> into a few shards of wood and I'm left with a hole in the wall that is
>> too clean to look good.
>>
>> Is there a way to prevent the frame from breaking? The mailing list
>> archive gives a 403, so I can't look to see if there's already an answer
>> to this question.
>>
>> ______________________________**_________________
>> L4Dmapper mailing list
>> [email protected].**com <[email protected]>
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper>
>>
>
>
> ______________________________**_________________
> L4Dmapper mailing list
> [email protected].**com <[email protected]>
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper>
>
_______________________________________________
L4Dmapper mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper

Reply via email to