hmm, haven't tried that before! good idea...
On Tue, May 14, 2013 at 12:24 PM, Rectus <[email protected]> wrote: > The frame model that spawns can't be directly influenced in hammer. > However, you can add a disabled prop_dynamic with the broken frame model on > top of the window, and Enable it when the window breaks. The breakable > frame will still be there though. > > > Nightgunner5 [Ben L.] skrev 2013-05-13 22:13: > > I currently have a prop_physics with movement disabled and the model >> models/props_windows/window_**urban_sash_48_88_full.mdl >> >> This gives me a window that breaks when I walk through it. That's good. >> However, if I shoot the frame once it's already broken, the frame turns >> into a few shards of wood and I'm left with a hole in the wall that is >> too clean to look good. >> >> Is there a way to prevent the frame from breaking? The mailing list >> archive gives a 403, so I can't look to see if there's already an answer >> to this question. >> >> ______________________________**_________________ >> L4Dmapper mailing list >> [email protected].**com <[email protected]> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> >> > > > ______________________________**_________________ > L4Dmapper mailing list > [email protected].**com <[email protected]> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
