I hear you.  I am always pretty gung ho for the type of map making that Valve 
games offer.  However, as I've gotten older, I have less time for such things 
(such is the way of the world).  But, more importantly, I make maps and other 
such gaming "materials" mainly for the consumption of my gaming group.  And, 
sadly, by the time I really started being able to play around with L4D2 
mapping, our gaming group had moved on to other games (and believe me, we stuck 
with L4D and L4D2 for a very long time).

Perhaps the ideas I had been going for will be "brought back to life" (heh) 
with L4D3, or some other future Valve game...

Bob.

________________________________________
From: [email protected] 
[[email protected]] on behalf of Dan Jordan 
[[email protected]]
Sent: Thursday, December 12, 2013 11:17 AM
To: Left 4 Dead Modder List
Subject: Re: [L4Dmapper] [L4DMapper] So much work for a single person

I am not currently working on any L4D projects.

As much as I enjoyed learning, designing and building Urban Flight, it's
frustrating how infrequently I see it played. While I do have other ideas
for campaigns, I'm reluctant to sacrifice a significant portion of my
non-working time to it. I feel the constant pull of wanting to do
Source-engine mapping (I've also considered making a Mann vs Machine map),
so I'm sure I'll give in at some point, but that might not be until Left 4
Dead 3 or whatever.

Meanwhile, I decided to jump off the deep end and make a full game using
the Unity engine. Really easy and fun for general game design, but
absolutely piss-poor for mapping.

--
*Daniel Jordan*
www.daniel-jordan.com
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