I hear you. I am always pretty gung ho for the type of map making that Valve games offer. However, as I've gotten older, I have less time for such things (such is the way of the world). But, more importantly, I make maps and other such gaming "materials" mainly for the consumption of my gaming group. And, sadly, by the time I really started being able to play around with L4D2 mapping, our gaming group had moved on to other games (and believe me, we stuck with L4D and L4D2 for a very long time).
Perhaps the ideas I had been going for will be "brought back to life" (heh) with L4D3, or some other future Valve game... Bob. ________________________________________ From: [email protected] [[email protected]] on behalf of Dan Jordan [[email protected]] Sent: Thursday, December 12, 2013 11:17 AM To: Left 4 Dead Modder List Subject: Re: [L4Dmapper] [L4DMapper] So much work for a single person I am not currently working on any L4D projects. As much as I enjoyed learning, designing and building Urban Flight, it's frustrating how infrequently I see it played. While I do have other ideas for campaigns, I'm reluctant to sacrifice a significant portion of my non-working time to it. I feel the constant pull of wanting to do Source-engine mapping (I've also considered making a Mann vs Machine map), so I'm sure I'll give in at some point, but that might not be until Left 4 Dead 3 or whatever. Meanwhile, I decided to jump off the deep end and make a full game using the Unity engine. Really easy and fun for general game design, but absolutely piss-poor for mapping. -- *Daniel Jordan* www.daniel-jordan.com _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
