Hey guys

In L4D2 I'm trying to setup custom music for Event.SafeRoom and Event.ScenarioWin but for whatever reason the game plays the L4D1 music for both of those events.

I'm pretty sure both Events are setup correctly in my _level_sounds.txt files (copy and pasted below) because if I type "playgamesound Event.SafeRoom" or "playgamesound Event.ScenarioWin" into the console then game does correctly play the custom music I've setup for these Events.

"Event.ScenarioWin"
{
   "channel"        "CHAN_STATIC"
   "volume"        "1.0"
   "soundlevel"    "SNDLVL_NONE"
   "wave"            "@#149_music/unalive/TheMonstersWithin.wav"

   GameData
   {
       "MusicTrack"            "default"
       "MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
       "MusicPriority"            "CRITICAL"
       "MusicParameters"        "AFTER_DEATH | AFTER_MISSION_END"
   }
}

"Event.SafeRoom"
{
   "channel"        "CHAN_STATIC"
   "volume"        "0.85"
   "soundlevel"    "SNDLVL_NONE"
   "wave"            "@#149_music/safe/themonsterswithout.wav"

   GameData
   {
       "MusicTrack"            "default"
       "MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
       "MusicPriority"            "CRITICAL"
       "MusicParameters"        "AFTER_DEATH | AFTER_MISSION_END"
   }
}

Additionally, I've also setup custom music for mission and checkpoint starts which all works fine, so I'm sure my music post-fix string is setup ok.

Any ideas what the issue might be with the game playing the default L4D1 music my Event.SafeRoom and Event.ScenarioWin?

Thanks
Kev

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