Hey guys
In L4D2 I'm trying to setup custom music for Event.SafeRoom and
Event.ScenarioWin but for whatever reason the game plays the L4D1 music for
both of those events.
I'm pretty sure both Events are setup correctly in my _level_sounds.txt
files (copy and pasted below) because if I type "playgamesound
Event.SafeRoom" or "playgamesound Event.ScenarioWin" into the console then
game does correctly play the custom music I've setup for these Events.
"Event.ScenarioWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#149_music/unalive/TheMonstersWithin.wav"
GameData
{
"MusicTrack" "default"
"MusicMaster" "PLAY_TO_END | DONT_DISENGAGE"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH | AFTER_MISSION_END"
}
}
"Event.SafeRoom"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_NONE"
"wave" "@#149_music/safe/themonsterswithout.wav"
GameData
{
"MusicTrack" "default"
"MusicMaster" "PLAY_TO_END | DONT_DISENGAGE"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH | AFTER_MISSION_END"
}
}
Additionally, I've also setup custom music for mission and checkpoint starts
which all works fine, so I'm sure my music post-fix string is setup ok.
Any ideas what the issue might be with the game playing the default L4D1
music my Event.SafeRoom and Event.ScenarioWin?
Thanks
Kev
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