Actually no, turns out Rand also uses seconds (not milliseconds) and can be
gamed.

Sorry, will stop spamming now. Please advise!

On Thu, May 26, 2016 at 6:17 PM, Huji Lee <[email protected]> wrote:

> ​Nevermind. I just realized we have a {{Rand}} template :)
>
> On Thu, May 26, 2016 at 6:14 PM, Huji Lee <[email protected]> wrote:
>
>> Do we store any information in the MW tables down to the millisecond? I
>> want to generate some pseudorandom numbers and I want to use the rightmost
>> digit of a timestamp for that reason but I want to make sure it is not
>> feasible to game the system, so timestamps that are only down to the second
>> are not going to cut it.
>>
>> Other ideas about how to generate pseudorandom numbers using MW data are
>> welcome.
>>
>> PS: I wish we had a rand parse function.
>>
>> Huji
>>
>
>
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