Actually no, turns out Rand also uses seconds (not milliseconds) and can be gamed.
Sorry, will stop spamming now. Please advise! On Thu, May 26, 2016 at 6:17 PM, Huji Lee <[email protected]> wrote: > Nevermind. I just realized we have a {{Rand}} template :) > > On Thu, May 26, 2016 at 6:14 PM, Huji Lee <[email protected]> wrote: > >> Do we store any information in the MW tables down to the millisecond? I >> want to generate some pseudorandom numbers and I want to use the rightmost >> digit of a timestamp for that reason but I want to make sure it is not >> feasible to game the system, so timestamps that are only down to the second >> are not going to cut it. >> >> Other ideas about how to generate pseudorandom numbers using MW data are >> welcome. >> >> PS: I wish we had a rand parse function. >> >> Huji >> > >
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