Why can’t you use the script language’s native number generator?
Cyberpower678 English Wikipedia Account Creation Team ACC Mailing List Moderator Global User Renamer From: Labs-l [mailto:[email protected]] On Behalf Of Huji Lee Sent: Thursday, May 26, 2016 6:19 PM To: Labs <[email protected]> Subject: Re: [Labs-l] Down to the millisecond Actually no, turns out Rand also uses seconds (not milliseconds) and can be gamed. Sorry, will stop spamming now. Please advise! On Thu, May 26, 2016 at 6:17 PM, Huji Lee <[email protected] <mailto:[email protected]> > wrote: Nevermind. I just realized we have a {{Rand}} template :) On Thu, May 26, 2016 at 6:14 PM, Huji Lee <[email protected] <mailto:[email protected]> > wrote: Do we store any information in the MW tables down to the millisecond? I want to generate some pseudorandom numbers and I want to use the rightmost digit of a timestamp for that reason but I want to make sure it is not feasible to game the system, so timestamps that are only down to the second are not going to cut it. Other ideas about how to generate pseudorandom numbers using MW data are welcome. PS: I wish we had a rand parse function. Huji
_______________________________________________ Labs-l mailing list [email protected] https://lists.wikimedia.org/mailman/listinfo/labs-l
