Maybe issues with assets? Does an empty application [1] show the
error, or is it only displayed when there are components included, e.g.
<window> [2] ?
[1] <canvas/>
[2] <canvas><include href="lz/window.lzx"/></canvas>
Adobe AIR for Android and AS2:
http://labs.adobe.com/technologies/air2/android/#faq
Which versions of ActionScript are supported when developing for Android?
ActionScript 3 based content is supported on AIR for Android.
ActionScript 1 and 2 is not supported and will not work.
Can I re-use existing Flash code and content when targeting the Android?
Yes, assuming that that code and content is written in ActionScript 3,
and does not use any of the APIs or functionality not available on the
device.
I still wonder how we could have AS2 code in the application?
On Thu, Aug 12, 2010 at 1:17 PM, P T Withington<ptw at pobox.com
<http://www.openlaszlo.org/mailman/listinfo/laszlo-dev>> wrote:
>/ Max made this change recently as part of
/>/
/>/ http://jira.openlaszlo.org/jira/browse/LPP-9106
/>/
/>/ which shows the files affected.
/>/
/>/ I think we should back out the preloader changes, because they are not
related to the bug, and because of the reasons I cite below.
/>/
/>/ On 2010-08-12, at 07:07, Raju Bitter wrote:
/>/
/>>/ How is that implemented, Tucker? Where is the source code for the
progress bar?
/>>/
/>>/ And I agree with you, we don't need a progress bar any more.
/>>/
/>>/ On Thu, Aug 12, 2010 at 1:03 PM, P T Withington<ptw at pobox.com
<http://www.openlaszlo.org/mailman/listinfo/laszlo-dev>> wrote:
/>>>/ That would be bad.
/>>>/
/>>>/ I noticed recently that Max enabled a 'progress' feature by default.
Personally, I don't like it. I actually feel like the progress notification slows down
the loading of the app: both psychologically (because I associate progress notification
with things that are slow) and actually (because there are CPU cycles used in the
progress notification that could better be used by getting my app going).
/>>>/
/>>>/ On 2010-08-12, at 06:40, Raju Bitter wrote:
/>>>/
/>>>>/ Testing the AIR runtime today I ran into an error when running the AIR
/>>>>/ application, which as packaged using the debug switch on (-target
/>>>>/ apk-debug).
/>>>>/ "Your application is attempting to run ActionScript 2.0 code, which is
/>>>>/ not supported on smart phone profile". Here's a screenshot of the
/>>>>/ error message:http://www.flickr.com/photos/semanticmemories/4884408977/
/>>>>/
/>>>>/ Are we using AS2 code in the LFC - even for the SWF9/10 runtime? Might
/>>>>/ that be the preloader? That would be my guess.
/>>>>/ _______________________________________________
/>>>>/ Mobile mailing list
/>>>>/ Mobile at openlaszlo.org
<http://www.openlaszlo.org/mailman/listinfo/laszlo-dev>
/>>>>/ http://www.openlaszlo.org/mailman/listinfo/mobile
/>>>/
/>>>/
/>/
/>/
/