Aha.  Probably we just need to re-encode the debug window assets to .png's.

On 2010-08-12, at 08:57, Raju Bitter wrote:

> Good pointer, André!
> 
> The message is only shown when the debug window is present. Henry is
> the expert for that.
> 
> On Thu, Aug 12, 2010 at 2:43 PM, André Bargull <[email protected]> wrote:
>> Maybe issues with assets? Does an empty application [1] show the error, or
>> is it only displayed when there are components included, e.g. <window> [2] ?
>> 
>> [1] <canvas/>
>> [2] <canvas><include href="lz/window.lzx"/></canvas>
>> 
>> 
>> Adobe AIR for Android and AS2:
>> http://labs.adobe.com/technologies/air2/android/#faq
>> Which versions of ActionScript are supported when developing for Android?
>> ActionScript 3 based content is supported on AIR for Android.
>> ActionScript 1 and 2 is not supported and will not work.
>> 
>> Can I re-use existing Flash code and content when targeting the Android?
>> Yes, assuming that that code and content is written in ActionScript 3,
>> and does not use any of the APIs or functionality not available on the
>> device.
>> 
>> I still wonder how we could have AS2 code in the application?
>> 
>> On Thu, Aug 12, 2010 at 1:17 PM, P T Withington <ptw at pobox.com> wrote:
>>> Max made this change recently as part of
>>> 
>>>  http://jira.openlaszlo.org/jira/browse/LPP-9106
>>> 
>>> which shows the files affected.
>>> 
>>> I think we should back out the preloader changes, because they are not
>>> related to the bug, and because of the reasons I cite below.
>>> 
>>> On 2010-08-12, at 07:07, Raju Bitter wrote:
>>> 
>>>> How is that implemented, Tucker? Where is the source code for the
>>>> progress bar?
>>>> 
>>>> And I agree with you, we don't need a progress bar any more.
>>>> 
>>>> On Thu, Aug 12, 2010 at 1:03 PM, P T Withington <ptw at pobox.com> wrote:
>>>>> That would be bad.
>>>>> 
>>>>> I noticed recently that Max enabled a 'progress' feature by default.
>>>>>  Personally, I don't like it.  I actually feel like the progress
>>>>> notification slows down the loading of the app:  both psychologically
>>>>> (because I associate progress notification with things that are slow) and
>>>>> actually (because there are CPU cycles used in the progress notification
>>>>> that could better be used by getting my app going).
>>>>> 
>>>>> On 2010-08-12, at 06:40, Raju Bitter wrote:
>>>>> 
>>>>>> Testing the AIR runtime today I ran into an error when running the AIR
>>>>>> application, which as packaged using the debug switch on (-target
>>>>>> apk-debug).
>>>>>> "Your application is attempting to run ActionScript 2.0 code, which is
>>>>>> not supported on smart phone profile". Here's a screenshot of the
>>>>>> error message:
>>>>>> http://www.flickr.com/photos/semanticmemories/4884408977/
>>>>>> 
>>>>>> Are we using AS2 code in the LFC - even for the SWF9/10 runtime? Might
>>>>>> that be the preloader? That would be my guess.
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>>>>> 
>>>>> 
>>> 
>>> 
>> 
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