Good pointer, André!

The message is only shown when the debug window is present. Henry is
the expert for that.

On Thu, Aug 12, 2010 at 2:43 PM, André Bargull <[email protected]> wrote:
> Maybe issues with assets? Does an empty application [1] show the error, or
> is it only displayed when there are components included, e.g. <window> [2] ?
>
> [1] <canvas/>
> [2] <canvas><include href="lz/window.lzx"/></canvas>
>
>
> Adobe AIR for Android and AS2:
> http://labs.adobe.com/technologies/air2/android/#faq
> Which versions of ActionScript are supported when developing for Android?
> ActionScript 3 based content is supported on AIR for Android.
> ActionScript 1 and 2 is not supported and will not work.
>
> Can I re-use existing Flash code and content when targeting the Android?
> Yes, assuming that that code and content is written in ActionScript 3,
> and does not use any of the APIs or functionality not available on the
> device.
>
> I still wonder how we could have AS2 code in the application?
>
> On Thu, Aug 12, 2010 at 1:17 PM, P T Withington <ptw at pobox.com> wrote:
>> Max made this change recently as part of
>>
>>  http://jira.openlaszlo.org/jira/browse/LPP-9106
>>
>> which shows the files affected.
>>
>> I think we should back out the preloader changes, because they are not
>> related to the bug, and because of the reasons I cite below.
>>
>> On 2010-08-12, at 07:07, Raju Bitter wrote:
>>
>>> How is that implemented, Tucker? Where is the source code for the
>>> progress bar?
>>>
>>> And I agree with you, we don't need a progress bar any more.
>>>
>>> On Thu, Aug 12, 2010 at 1:03 PM, P T Withington <ptw at pobox.com> wrote:
>>>> That would be bad.
>>>>
>>>> I noticed recently that Max enabled a 'progress' feature by default.
>>>>  Personally, I don't like it.  I actually feel like the progress
>>>> notification slows down the loading of the app:  both psychologically
>>>> (because I associate progress notification with things that are slow) and
>>>> actually (because there are CPU cycles used in the progress notification
>>>> that could better be used by getting my app going).
>>>>
>>>> On 2010-08-12, at 06:40, Raju Bitter wrote:
>>>>
>>>>> Testing the AIR runtime today I ran into an error when running the AIR
>>>>> application, which as packaged using the debug switch on (-target
>>>>> apk-debug).
>>>>> "Your application is attempting to run ActionScript 2.0 code, which is
>>>>> not supported on smart phone profile". Here's a screenshot of the
>>>>> error message:
>>>>> http://www.flickr.com/photos/semanticmemories/4884408977/
>>>>>
>>>>> Are we using AS2 code in the LFC - even for the SWF9/10 runtime? Might
>>>>> that be the preloader? That would be my guess.
>>>>> _______________________________________________
>>>>> Mobile mailing list
>>>>> Mobile at openlaszlo.org
>>>>> http://www.openlaszlo.org/mailman/listinfo/mobile
>>>>
>>>>
>>
>>
>
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