Good pointer, André! The message is only shown when the debug window is present. Henry is the expert for that.
On Thu, Aug 12, 2010 at 2:43 PM, André Bargull <[email protected]> wrote: > Maybe issues with assets? Does an empty application [1] show the error, or > is it only displayed when there are components included, e.g. <window> [2] ? > > [1] <canvas/> > [2] <canvas><include href="lz/window.lzx"/></canvas> > > > Adobe AIR for Android and AS2: > http://labs.adobe.com/technologies/air2/android/#faq > Which versions of ActionScript are supported when developing for Android? > ActionScript 3 based content is supported on AIR for Android. > ActionScript 1 and 2 is not supported and will not work. > > Can I re-use existing Flash code and content when targeting the Android? > Yes, assuming that that code and content is written in ActionScript 3, > and does not use any of the APIs or functionality not available on the > device. > > I still wonder how we could have AS2 code in the application? > > On Thu, Aug 12, 2010 at 1:17 PM, P T Withington <ptw at pobox.com> wrote: >> Max made this change recently as part of >> >> http://jira.openlaszlo.org/jira/browse/LPP-9106 >> >> which shows the files affected. >> >> I think we should back out the preloader changes, because they are not >> related to the bug, and because of the reasons I cite below. >> >> On 2010-08-12, at 07:07, Raju Bitter wrote: >> >>> How is that implemented, Tucker? Where is the source code for the >>> progress bar? >>> >>> And I agree with you, we don't need a progress bar any more. >>> >>> On Thu, Aug 12, 2010 at 1:03 PM, P T Withington <ptw at pobox.com> wrote: >>>> That would be bad. >>>> >>>> I noticed recently that Max enabled a 'progress' feature by default. >>>> Personally, I don't like it. I actually feel like the progress >>>> notification slows down the loading of the app: both psychologically >>>> (because I associate progress notification with things that are slow) and >>>> actually (because there are CPU cycles used in the progress notification >>>> that could better be used by getting my app going). >>>> >>>> On 2010-08-12, at 06:40, Raju Bitter wrote: >>>> >>>>> Testing the AIR runtime today I ran into an error when running the AIR >>>>> application, which as packaged using the debug switch on (-target >>>>> apk-debug). >>>>> "Your application is attempting to run ActionScript 2.0 code, which is >>>>> not supported on smart phone profile". Here's a screenshot of the >>>>> error message: >>>>> http://www.flickr.com/photos/semanticmemories/4884408977/ >>>>> >>>>> Are we using AS2 code in the LFC - even for the SWF9/10 runtime? Might >>>>> that be the preloader? That would be my guess. >>>>> _______________________________________________ >>>>> Mobile mailing list >>>>> Mobile at openlaszlo.org >>>>> http://www.openlaszlo.org/mailman/listinfo/mobile >>>> >>>> >> >> > > _______________________________________________ > Mobile mailing list > [email protected] > http://www.openlaszlo.org/mailman/listinfo/mobile > >
