The only think I can think of is there's some AS2 code embedded in an
old, AVM1 style resource.
Regards,
Max Carlson
OpenLaszlo.org
On 8/12/10 5:58 AM, Raju Bitter wrote:
Adobe AIR for Android and AS2:
http://labs.adobe.com/technologies/air2/android/#faq
Which versions of ActionScript are supported when developing for Android?
ActionScript 3 based content is supported on AIR for Android.
ActionScript 1 and 2 is not supported and will not work.
Can I re-use existing Flash code and content when targeting the Android?
Yes, assuming that that code and content is written in ActionScript 3,
and does not use any of the APIs or functionality not available on the
device.
I still wonder how we could have AS2 code in the application?
On Thu, Aug 12, 2010 at 1:17 PM, P T Withington<[email protected]> wrote:
Max made this change recently as part of
http://jira.openlaszlo.org/jira/browse/LPP-9106
which shows the files affected.
I think we should back out the preloader changes, because they are not related
to the bug, and because of the reasons I cite below.
On 2010-08-12, at 07:07, Raju Bitter wrote:
How is that implemented, Tucker? Where is the source code for the progress bar?
And I agree with you, we don't need a progress bar any more.
On Thu, Aug 12, 2010 at 1:03 PM, P T Withington<[email protected]> wrote:
That would be bad.
I noticed recently that Max enabled a 'progress' feature by default.
Personally, I don't like it. I actually feel like the progress notification
slows down the loading of the app: both psychologically (because I associate
progress notification with things that are slow) and actually (because there
are CPU cycles used in the progress notification that could better be used by
getting my app going).
On 2010-08-12, at 06:40, Raju Bitter wrote:
Testing the AIR runtime today I ran into an error when running the AIR
application, which as packaged using the debug switch on (-target
apk-debug).
"Your application is attempting to run ActionScript 2.0 code, which is
not supported on smart phone profile". Here's a screenshot of the
error message: http://www.flickr.com/photos/semanticmemories/4884408977/
Are we using AS2 code in the LFC - even for the SWF9/10 runtime? Might
that be the preloader? That would be my guess.
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