Thanks, Henry. Good to know.

On Sun, Aug 15, 2010 at 10:22 PM, Henry Minsky <[email protected]> wrote:
> When you turn on debugging in an app, the compiler actually just forces an
> <include>
> of the lps/components/debugger/debugger.lzx library, which contains the
> debugger
> window and all the resources. So it is exactly equivalent to if you manually
> did
> <include > of the debugger
>
>
> On Sat, Aug 14, 2010 at 9:23 AM, Raju Bitter
> <[email protected]> wrote:
>>
>> That's what I guess as well. But I've read - as Henry has pointed out
>> - that the Flex debugger should strip any AS2 code out of resources
>> directly embed into an app. Maybe that's different for SWCs? Is the
>> debug console with the resources baked into the SWF10 debug LFC?
>>
>> On Sat, Aug 14, 2010 at 3:48 AM, Max Carlson <[email protected]> wrote:
>> > The only think I can think of is there's some AS2 code embedded in an
>> > old,
>> > AVM1 style resource.
>> >
>> > Regards,
>> > Max Carlson
>> > OpenLaszlo.org
>> >
>> > On 8/12/10 5:58 AM, Raju Bitter wrote:
>> >>
>> >> Adobe AIR for Android and AS2:
>> >> http://labs.adobe.com/technologies/air2/android/#faq
>> >> Which versions of ActionScript are supported when developing for
>> >> Android?
>> >> ActionScript 3 based content is supported on AIR for Android.
>> >> ActionScript 1 and 2 is not supported and will not work.
>> >>
>> >> Can I re-use existing Flash code and content when targeting the
>> >> Android?
>> >> Yes, assuming that that code and content is written in ActionScript 3,
>> >> and does not use any of the APIs or functionality not available on the
>> >> device.
>> >>
>> >> I still wonder how we could have AS2 code in the application?
>> >>
>> >> On Thu, Aug 12, 2010 at 1:17 PM, P T Withington<[email protected]>  wrote:
>> >>>
>> >>> Max made this change recently as part of
>> >>>
>> >>>  http://jira.openlaszlo.org/jira/browse/LPP-9106
>> >>>
>> >>> which shows the files affected.
>> >>>
>> >>> I think we should back out the preloader changes, because they are not
>> >>> related to the bug, and because of the reasons I cite below.
>> >>>
>> >>> On 2010-08-12, at 07:07, Raju Bitter wrote:
>> >>>
>> >>>> How is that implemented, Tucker? Where is the source code for the
>> >>>> progress bar?
>> >>>>
>> >>>> And I agree with you, we don't need a progress bar any more.
>> >>>>
>> >>>> On Thu, Aug 12, 2010 at 1:03 PM, P T Withington<[email protected]>
>> >>>>  wrote:
>> >>>>>
>> >>>>> That would be bad.
>> >>>>>
>> >>>>> I noticed recently that Max enabled a 'progress' feature by default.
>> >>>>>  Personally, I don't like it.  I actually feel like the progress
>> >>>>> notification slows down the loading of the app:  both
>> >>>>> psychologically
>> >>>>> (because I associate progress notification with things that are
>> >>>>> slow) and
>> >>>>> actually (because there are CPU cycles used in the progress
>> >>>>> notification
>> >>>>> that could better be used by getting my app going).
>> >>>>>
>> >>>>> On 2010-08-12, at 06:40, Raju Bitter wrote:
>> >>>>>
>> >>>>>> Testing the AIR runtime today I ran into an error when running the
>> >>>>>> AIR
>> >>>>>> application, which as packaged using the debug switch on (-target
>> >>>>>> apk-debug).
>> >>>>>> "Your application is attempting to run ActionScript 2.0 code, which
>> >>>>>> is
>> >>>>>> not supported on smart phone profile". Here's a screenshot of the
>> >>>>>> error message:
>> >>>>>> http://www.flickr.com/photos/semanticmemories/4884408977/
>> >>>>>>
>> >>>>>> Are we using AS2 code in the LFC - even for the SWF9/10 runtime?
>> >>>>>> Might
>> >>>>>> that be the preloader? That would be my guess.
>> >>>>>> _______________________________________________
>> >>>>>> Mobile mailing list
>> >>>>>> [email protected]
>> >>>>>> http://www.openlaszlo.org/mailman/listinfo/mobile
>> >>>>>
>> >>>>>
>> >>>
>> >>>
>> >
>>
>
>
>
> --
> Henry Minsky
> Software Architect
> [email protected]
>
>
>

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