When you turn on debugging in an app, the compiler actually just forces an
<include>
of the lps/components/debugger/debugger.lzx library, which contains the
debugger
window and all the resources. So it is exactly equivalent to if you manually
did
<include > of the debugger


On Sat, Aug 14, 2010 at 9:23 AM, Raju Bitter <
[email protected]> wrote:

> That's what I guess as well. But I've read - as Henry has pointed out
> - that the Flex debugger should strip any AS2 code out of resources
> directly embed into an app. Maybe that's different for SWCs? Is the
> debug console with the resources baked into the SWF10 debug LFC?
>
> On Sat, Aug 14, 2010 at 3:48 AM, Max Carlson <[email protected]> wrote:
> > The only think I can think of is there's some AS2 code embedded in an
> old,
> > AVM1 style resource.
> >
> > Regards,
> > Max Carlson
> > OpenLaszlo.org
> >
> > On 8/12/10 5:58 AM, Raju Bitter wrote:
> >>
> >> Adobe AIR for Android and AS2:
> >> http://labs.adobe.com/technologies/air2/android/#faq
> >> Which versions of ActionScript are supported when developing for
> Android?
> >> ActionScript 3 based content is supported on AIR for Android.
> >> ActionScript 1 and 2 is not supported and will not work.
> >>
> >> Can I re-use existing Flash code and content when targeting the Android?
> >> Yes, assuming that that code and content is written in ActionScript 3,
> >> and does not use any of the APIs or functionality not available on the
> >> device.
> >>
> >> I still wonder how we could have AS2 code in the application?
> >>
> >> On Thu, Aug 12, 2010 at 1:17 PM, P T Withington<[email protected]>  wrote:
> >>>
> >>> Max made this change recently as part of
> >>>
> >>>  http://jira.openlaszlo.org/jira/browse/LPP-9106
> >>>
> >>> which shows the files affected.
> >>>
> >>> I think we should back out the preloader changes, because they are not
> >>> related to the bug, and because of the reasons I cite below.
> >>>
> >>> On 2010-08-12, at 07:07, Raju Bitter wrote:
> >>>
> >>>> How is that implemented, Tucker? Where is the source code for the
> >>>> progress bar?
> >>>>
> >>>> And I agree with you, we don't need a progress bar any more.
> >>>>
> >>>> On Thu, Aug 12, 2010 at 1:03 PM, P T Withington<[email protected]>
>  wrote:
> >>>>>
> >>>>> That would be bad.
> >>>>>
> >>>>> I noticed recently that Max enabled a 'progress' feature by default.
> >>>>>  Personally, I don't like it.  I actually feel like the progress
> >>>>> notification slows down the loading of the app:  both psychologically
> >>>>> (because I associate progress notification with things that are slow)
> and
> >>>>> actually (because there are CPU cycles used in the progress
> notification
> >>>>> that could better be used by getting my app going).
> >>>>>
> >>>>> On 2010-08-12, at 06:40, Raju Bitter wrote:
> >>>>>
> >>>>>> Testing the AIR runtime today I ran into an error when running the
> AIR
> >>>>>> application, which as packaged using the debug switch on (-target
> >>>>>> apk-debug).
> >>>>>> "Your application is attempting to run ActionScript 2.0 code, which
> is
> >>>>>> not supported on smart phone profile". Here's a screenshot of the
> >>>>>> error message:
> >>>>>> http://www.flickr.com/photos/semanticmemories/4884408977/
> >>>>>>
> >>>>>> Are we using AS2 code in the LFC - even for the SWF9/10 runtime?
> Might
> >>>>>> that be the preloader? That would be my guess.
> >>>>>> _______________________________________________
> >>>>>> Mobile mailing list
> >>>>>> [email protected]
> >>>>>> http://www.openlaszlo.org/mailman/listinfo/mobile
> >>>>>
> >>>>>
> >>>
> >>>
> >
>
>


-- 
Henry Minsky
Software Architect
[email protected]

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