Read more here: http://arstechnica.com/open-source/news/2008/12/safer-than-activex-a-look-at-googles-native-client-plugin.ars
And if you want to see the Quake game run in Chrome, check the end of the video in this blog post. I read somewhere that for a 640x480 resolution the frame rates of running Quake inside the browser matched those of running the game on Linux for the same resolution: around 130 fps. http://www.geek.com/articles/games/google-shows-off-quake-clone-running-in-native-client-20100513/ On Sat, Feb 19, 2011 at 12:29 PM, Raju Bitter < [email protected]> wrote: > Google's Chrome Native Client technology > http://code.google.com/chrome/nativeclient/ could be used to built a > really fast version of the LFC. > "Native Client allows your web app to run native code modules that render > 2D and 3D graphics, play audio, respond to mouse and keyboard events, run on > multiple threads, and access memory directly—all without requiring users to > install a plugin. Because Native Client runs within its own sandboxed > execution space and validates executable modules against a special set of > rules designed to protect the resources on the user's system, it offers the > safety of traditional web apps in addition to its native performance > benefits." >
