Read more here:
http://arstechnica.com/open-source/news/2008/12/safer-than-activex-a-look-at-googles-native-client-plugin.ars

And if you want to see the Quake game run in Chrome, check the end of the
video in this blog post. I read somewhere that for a 640x480 resolution the
frame rates of running Quake inside the browser matched those of running the
game on Linux for the same resolution: around 130 fps.
http://www.geek.com/articles/games/google-shows-off-quake-clone-running-in-native-client-20100513/

On Sat, Feb 19, 2011 at 12:29 PM, Raju Bitter <
[email protected]> wrote:

> Google's Chrome Native Client technology
> http://code.google.com/chrome/nativeclient/ could be used to built a
> really fast version of the LFC.
> "Native Client allows your web app to run native code modules that render
> 2D and 3D graphics, play audio, respond to mouse and keyboard events, run on
> multiple threads, and access memory directly—all without requiring users to
> install a plugin. Because Native Client runs within its own sandboxed
> execution space and validates executable modules against a special set of
> rules designed to protect the resources on the user's system, it offers the
> safety of traditional web apps in addition to its native performance
> benefits."
>

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