Here's a link for the Quake demo, test with Chrome 10+. On Sun, Feb 20, 2011 at 9:27 AM, Raju Bitter < [email protected]> wrote:
> Read more here: > http://arstechnica.com/open-source/news/2008/12/safer-than-activex-a-look-at-googles-native-client-plugin.ars > > And if you want to see the Quake game run in Chrome, check the end of the > video in this blog post. I read somewhere that for a 640x480 resolution the > frame rates of running Quake inside the browser matched those of running the > game on Linux for the same resolution: around 130 fps. > > http://www.geek.com/articles/games/google-shows-off-quake-clone-running-in-native-client-20100513/ > > > On Sat, Feb 19, 2011 at 12:29 PM, Raju Bitter < > [email protected]> wrote: > >> Google's Chrome Native Client technology >> http://code.google.com/chrome/nativeclient/ could be used to built a >> really fast version of the LFC. >> "Native Client allows your web app to run native code modules that render >> 2D and 3D graphics, play audio, respond to mouse and keyboard events, run on >> multiple threads, and access memory directly—all without requiring users to >> install a plugin. Because Native Client runs within its own sandboxed >> execution space and validates executable modules against a special set of >> rules designed to protect the resources on the user's system, it offers the >> safety of traditional web apps in addition to its native performance >> benefits." >> > >
