Here's a link for the Quake demo, test with Chrome 10+.

On Sun, Feb 20, 2011 at 9:27 AM, Raju Bitter <
[email protected]> wrote:

> Read more here:
> http://arstechnica.com/open-source/news/2008/12/safer-than-activex-a-look-at-googles-native-client-plugin.ars
>
> And if you want to see the Quake game run in Chrome, check the end of the
> video in this blog post. I read somewhere that for a 640x480 resolution the
> frame rates of running Quake inside the browser matched those of running the
> game on Linux for the same resolution: around 130 fps.
>
> http://www.geek.com/articles/games/google-shows-off-quake-clone-running-in-native-client-20100513/
>
>
> On Sat, Feb 19, 2011 at 12:29 PM, Raju Bitter <
> [email protected]> wrote:
>
>> Google's Chrome Native Client technology
>> http://code.google.com/chrome/nativeclient/ could be used to built a
>> really fast version of the LFC.
>> "Native Client allows your web app to run native code modules that render
>> 2D and 3D graphics, play audio, respond to mouse and keyboard events, run on
>> multiple threads, and access memory directly—all without requiring users to
>> install a plugin. Because Native Client runs within its own sandboxed
>> execution space and validates executable modules against a special set of
>> rules designed to protect the resources on the user's system, it offers the
>> safety of traditional web apps in addition to its native performance
>> benefits."
>>
>
>

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