http://nativeclient.googlecode.com/svn/trunk/src/native_client/tests/quake/quake.html
On Sun, Feb 20, 2011 at 9:32 AM, Raju Bitter < [email protected]> wrote: > Here's a link for the Quake demo, test with Chrome 10+. > > > On Sun, Feb 20, 2011 at 9:27 AM, Raju Bitter < > [email protected]> wrote: > >> Read more here: >> http://arstechnica.com/open-source/news/2008/12/safer-than-activex-a-look-at-googles-native-client-plugin.ars >> >> And if you want to see the Quake game run in Chrome, check the end of the >> video in this blog post. I read somewhere that for a 640x480 resolution the >> frame rates of running Quake inside the browser matched those of running the >> game on Linux for the same resolution: around 130 fps. >> >> http://www.geek.com/articles/games/google-shows-off-quake-clone-running-in-native-client-20100513/ >> >> >> On Sat, Feb 19, 2011 at 12:29 PM, Raju Bitter < >> [email protected]> wrote: >> >>> Google's Chrome Native Client technology >>> http://code.google.com/chrome/nativeclient/ could be used to built a >>> really fast version of the LFC. >>> "Native Client allows your web app to run native code modules that render >>> 2D and 3D graphics, play audio, respond to mouse and keyboard events, run on >>> multiple threads, and access memory directly—all without requiring users to >>> install a plugin. Because Native Client runs within its own sandboxed >>> execution space and validates executable modules against a special set of >>> rules designed to protect the resources on the user's system, it offers the >>> safety of traditional web apps in addition to its native performance >>> benefits." >>> >> >> >
