For converting a series of png files to an animation, you probably want to check out swftools,
http://www.swftools.org/ (in particular PNGtoSWF) This converts a series of png files into a SWF animation, which you can then load into laszlo. being an ex game developer, I don't see any major issues with using laszlo... I wrote a little 3d rotating cube as an exercise once... It depends really on the scope of your game. The only issues you might want to be aware of are: that the framerate of the swf is (presently) capped at 30fps (Which I believe, if my reading is correct, means that most of the time laszlo will run at 15 or 20) . Secondly, I found that redrawing many views is not particularly fast in laszlo, but you can make use of "standard" flash functions (like bitmaps) if you want to optimize stuff, and are willing to drop future DHTML support. Cheers, Matt Mark Engelberg wrote: > I recently downloaded the recommended download, and was pleased that > everything was so self-contained. Having the server and the > documentation all there, ready to go, is making it easy to play with > and learn. > > A couple questions for the user community: > > 1. Is anyone out there using Laszlo for game development? > 2. If I have an animation in the form of a series of .png files, is > there an easy and free way to turn this sequence of images into an > animation file format that Laszlo understands? > > Thanks, > > Mark > _______________________________________________ > Laszlo-user mailing list > [email protected] > http://www.openlaszlo.org/mailman/listinfo/laszlo-user > > _______________________________________________ Laszlo-user mailing list [email protected] http://www.openlaszlo.org/mailman/listinfo/laszlo-user
