For converting a series of png files to an animation, you probably want 
to check out swftools,

http://www.swftools.org/

(in particular PNGtoSWF)

This converts a series of png files into a SWF animation, which you can 
then load into laszlo.

being an ex game developer, I don't see any major issues with using 
laszlo... I wrote a little
3d rotating cube as an exercise once... It depends really on the scope 
of your game.

The only issues you  might want to be aware of are: that the framerate 
of the swf is (presently)
capped at 30fps (Which I believe, if my reading is correct, means that 
most of the time laszlo
will run at 15 or 20) . Secondly, I found that redrawing many views is 
not particularly fast
in laszlo, but you can make use of "standard" flash functions (like 
bitmaps) if you want to
optimize stuff, and are willing to drop future DHTML support.

Cheers,
Matt

Mark Engelberg wrote:
> I recently downloaded the recommended download, and was pleased that
> everything was so self-contained.  Having the server and the
> documentation all there, ready to go, is making it easy to play with
> and learn.
>
> A couple questions for the user community:
>
> 1.  Is anyone out there using Laszlo for game development?
> 2.  If I have an animation in the form of a series of .png files, is
> there an easy and free way to turn this sequence of images into an
> animation file format that Laszlo understands?
>
> Thanks,
>
> Mark
> _______________________________________________
> Laszlo-user mailing list
> [email protected]
> http://www.openlaszlo.org/mailman/listinfo/laszlo-user
>
>   

_______________________________________________
Laszlo-user mailing list
[email protected]
http://www.openlaszlo.org/mailman/listinfo/laszlo-user

Reply via email to