On Wed, Jan 13, 2010 at 5:44 AM, Graham Binns <[email protected]> wrote: > 2010/1/13 Gavin Panella <[email protected]>: >> I think a bar would be easier than icons. >> >> If we choose, say, 3 levels, we have to decide into which level each >> bug falls. Which means we need to either choose arbitrary partitions, >> or calculate them. >> >> IMO, a really simple first iteration would be to have a bar sized >> directly proportional to the bug heat, with no log scale, and no >> variable colour. >> > > Hmm, I suppose that's not too difficult to do. Although I'm not > convinced that arbitrary boundaries is any harder (though obviously > we'd need icons, so I guess it entails some extra effort). >
We should do two mockups: one showing how an icon indicator would look, the other showing the bar indicators Gavin likes. I don't think we should make this particular choice over which one is easier to implement in code. We should pick what works best in the UI. Cheers, deryck -- Deryck Hodge https://launchpad.net/~deryck http://www.devurandom.org/ _______________________________________________ Mailing list: https://launchpad.net/~launchpad-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~launchpad-dev More help : https://help.launchpad.net/ListHelp

