2010/1/13 Deryck Hodge <[email protected]>:
> On Wed, Jan 13, 2010 at 5:44 AM, Graham Binns <[email protected]> wrote:
>> 2010/1/13 Gavin Panella <[email protected]>:
>>> I think a bar would be easier than icons.
>>>
>>> If we choose, say, 3 levels, we have to decide into which level each
>>> bug falls. Which means we need to either choose arbitrary partitions,
>>> or calculate them.
>>>
>>> IMO, a really simple first iteration would be to have a bar sized
>>> directly proportional to the bug heat, with no log scale, and no
>>> variable colour.
>>>
>>
>> Hmm, I suppose that's not too difficult to do. Although I'm not
>> convinced that arbitrary boundaries is any harder (though obviously
>> we'd need icons, so I guess it entails some extra effort).
>>
>
> We should do two mockups: one showing how an icon indicator would
> look, the other showing the bar indicators Gavin likes.  I don't think
> we should make this particular choice over which one is easier to
> implement in code.  We should pick what works best in the UI.
>

Agreed. I'll do two mockups.


-- 
Graham Binns | PGP Key: EC66FA7D

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