2006/6/11, Christian U. <[EMAIL PROTECTED]>:
> I downloaded the GLScene (the only I know) source ("stable" and cvs)
> but I'm having problems to compile both.
> The file GLScanLinedGraphics.pas is missing. And if i ignore it, i get
some of:

NO ! you download the lazarus version ? or from sourceforge

have checked out complete cvs bevore 5 seconds and glscenlinedgraphics.pas
is there !

check out cvs from avl.ath.cx as described in lazarus wiki
and dont try to use delphi version of glscene


Ok, i will try.

> Some issue?
>
> Other library (3d engine) better than glscene for my intentions?

your intensions ? what intensions ?
if you wnat to work simple then glscene is good for you but it has a little
bit of overhead

Ok, i supposed.

if you want to have to get all the power from opengl then write all the
stuff yourself
and have 10x code size
so: for big projects you better use glscene
for small projects that asume mutch power from the graphic card like demos
you better use c and opengl directly

Why not pascal+opengl? I think pascal is a good language for game
development (C is more fast, but, i will not develop a Quake 6.

its like the stuff with all other
if you want to spend some time with your famely and dont want to hunt a lot
of stack errors use pascal

uhmm..famely=family?

if you want to develop the hole night along and want to get the last bit of
cpu time and memory out of your
i386 use c ...

Or pascal+asm intead :D


same thing for opengl and glscene the wrapper glscene eats a bit of cpu time
and memory but save time and money


Ok, thanks for your time ;)

--

::Mi blog::
http://blog.lordzealon.com

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