2006/6/11, Christian U. <[EMAIL PROTECTED]>:
> I downloaded the GLScene (the only I know) source ("stable" and cvs) > but I'm having problems to compile both. > The file GLScanLinedGraphics.pas is missing. And if i ignore it, i get some of:NO ! you download the lazarus version ? or from sourceforge have checked out complete cvs bevore 5 seconds and glscenlinedgraphics.pas is there ! check out cvs from avl.ath.cx as described in lazarus wiki and dont try to use delphi version of glscene
Ok, i will try.
> Some issue? > > Other library (3d engine) better than glscene for my intentions? your intensions ? what intensions ? if you wnat to work simple then glscene is good for you but it has a little bit of overhead
Ok, i supposed.
if you want to have to get all the power from opengl then write all the stuff yourself and have 10x code size so: for big projects you better use glscene for small projects that asume mutch power from the graphic card like demos you better use c and opengl directly
Why not pascal+opengl? I think pascal is a good language for game development (C is more fast, but, i will not develop a Quake 6.
its like the stuff with all other if you want to spend some time with your famely and dont want to hunt a lot of stack errors use pascal
uhmm..famely=family?
if you want to develop the hole night along and want to get the last bit of cpu time and memory out of your i386 use c ...
Or pascal+asm intead :D
same thing for opengl and glscene the wrapper glscene eats a bit of cpu time and memory but save time and money
Ok, thanks for your time ;) -- ::Mi blog:: http://blog.lordzealon.com _________________________________________________________________ To unsubscribe: mail [EMAIL PROTECTED] with "unsubscribe" as the Subject archives at http://www.lazarus.freepascal.org/mailarchives
