On Tue, 29 Jan 2008 16:55:59 +0200
"A.J. Venter" <[EMAIL PROTECTED]> wrote:
> The components are fully documented and an example is included, also my
> tappytux game was written using it and I will soon start working on a
> loderunner clone using it as well.
> My question then is whether other people are interested in these lgpl'd
> components. If so, would you like it to be included with lazarus ? I
> will happily contribute it if people want it.
Sounds like you put some serious work into your gamepack, but I don't
think that something as specialised as this should be a standard component.
Remember that it is only usefull for 2D games on old hardware as you can get
all of this (and some nice features more) by using OpenGL for your rendering.
All your gamepack can do can be done hardware accelerated on any card that
supports OpenGL 1.1 (this means really, really old gfx cards and most newer
integrated gfx chips, too).
But I have some questions regarding it nonetheless.
How do you handle sound, input (keys/mouse/gamepad/etc) and what timing method
do you use?
How many sprites can be used simultaneously with interactive framerates (30 fps
or more)?
Do your sprites support rotation and/or scaling?
Do your sprites support transparency and blending? If yes, what blending
functions?
regards
The Lord of Hell, Master of Darkness and so on ...
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