[EMAIL PROTECTED] wrote: > On 08/05/2008, Paul Miller <[EMAIL PROTECTED]> wrote: >> Has anyone done any work with building a 3D LUT out of an lcms transform >> and then doing the conversion using a 3D texture lookup? > > I've not tried this exactly, but I have experimented with image > processing on a GPU. On the card I used at least, the main memory -> > card memory bandwidth was the bottleneck. You really had to do quite a > lot of processing on the GPU (much more than just a texture lookup) > before you saw any speed increase.
Since a lot of time the color profile stuff is a display-only operation, doing the lcms transform in hardware on the GPU would be basically "free". > This was a few years ago, maybe more modern cards have enough > bandwidth that you would see a speedup vs. the CPU. Almost certainly, as long as the transform can be baked into a 3D LUT. -- Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo? ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Lcms-user mailing list Lcms-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/lcms-user