[EMAIL PROTECTED] wrote:
> On 08/05/2008, Paul Miller <[EMAIL PROTECTED]> wrote:
>> Has anyone done any work with building a 3D LUT out of an lcms transform
>>  and then doing the conversion using a 3D texture lookup?
> 
> I've not tried this exactly, but I have experimented with image
> processing on a GPU. On the card I used at least, the main memory ->
> card memory bandwidth was the bottleneck. You really had to do quite a
> lot of processing on the GPU (much more than just a texture lookup)
> before you saw any speed increase.

Since a lot of time the color profile stuff is a display-only operation, 
doing the lcms transform in hardware on the GPU would be basically "free".

> This was a few years ago, maybe more modern cards have enough
> bandwidth that you would see a speedup vs. the CPU.

Almost certainly, as long as the transform can be baked into a 3D LUT.



-- 
Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo?


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