On Sunday 11 May 2008, Paul Miller wrote:
> [EMAIL PROTECTED] wrote:
> > On 08/05/2008, Paul Miller <[EMAIL PROTECTED]> wrote:
> >> Has anyone done any work with building a 3D LUT out of an lcms transform
> >>  and then doing the conversion using a 3D texture lookup?
> >
> > I've not tried this exactly, but I have experimented with image
> > processing on a GPU. On the card I used at least, the main memory ->
> > card memory bandwidth was the bottleneck. You really had to do quite a
> > lot of processing on the GPU (much more than just a texture lookup)
> > before you saw any speed increase.
>
> Since a lot of time the color profile stuff is a display-only operation,
> doing the lcms transform in hardware on the GPU would be basically "free".

There's a very nice summer of code project going on that will help a lot here:
http://media.river-valley.tv/conferences/lgm2008/quicktime/0401-Kai-Uwe_Behrmann.html

(This year's Libre Graphics Meeting was a blast -- so many people, so many 
things of interest!)

-- 
Boudewijn Rempt 
http://www.valdyas.org/fading/index.cgi

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