Paul Miller wrote:

> Has anyone done any work with building a 3D LUT out of an lcms transform 
> and then doing the conversion using a 3D texture lookup?

See "Using Lookup Tables to Accelerate Color Transformation"
by Jeremy Selan, GPU Gems 2 pp 381 Addison-Wesley for more details.

Such an approach is used by many of the 3D animation studios
to do color managed previews of animation's. The example OpenEXR
viewer is such an instance, and the source code is available.

Graeme Gill.


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