I'm loading up a JPEG image with an embedded profile and converting it 
to sRGB using lcms - then I download it to a texture and display it.

The same image in Photoshop, with an sRGB working profile, is much more 
saturated than my version. It also looks right in Apple Preview.

It seems Apple/Adobe are doing something "special" to the pixels when 
they are displayed.

Is there a similar trick I need to do in my OGL application to make the 
image look the same as it does elsewhere?

-- 
Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo?


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