I'm loading up a JPEG image with an embedded profile and converting it to sRGB using lcms - then I download it to a texture and display it.
The same image in Photoshop, with an sRGB working profile, is much more saturated than my version. It also looks right in Apple Preview. It seems Apple/Adobe are doing something "special" to the pixels when they are displayed. Is there a similar trick I need to do in my OGL application to make the image look the same as it does elsewhere? -- Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo? ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Lcms-user mailing list Lcms-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/lcms-user