two thoughts 1) you are using a different conversion. eg Perceptual vs Relative etc.
2) your screen is not sRGB. and hence PS would be converting to screen RGB - not sRGB. but I rekon OGL would just display the texture without any conversion. I suggest saving out your intermediate result (ie, what you are passing to OGL), and viewing that in PS. Louis Solomon www.SteelBytes.com ----- Original Message ----- From: "Paul Miller" <[EMAIL PROTECTED]> To: "Lcms Liste" <lcms-user@lists.sourceforge.net> Sent: Saturday, June 07, 2008 7:11 AM Subject: [Lcms-user] getting OGL preview to match on Apple > I'm loading up a JPEG image with an embedded profile and converting it > to sRGB using lcms - then I download it to a texture and display it. > > The same image in Photoshop, with an sRGB working profile, is much more > saturated than my version. It also looks right in Apple Preview. > > It seems Apple/Adobe are doing something "special" to the pixels when > they are displayed. > > Is there a similar trick I need to do in my OGL application to make the > image look the same as it does elsewhere? > > -- > Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo? > > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Lcms-user mailing list > Lcms-user@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/lcms-user ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Lcms-user mailing list Lcms-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/lcms-user