two thoughts

1) you are using a different conversion.  eg Perceptual vs Relative etc.

2) your screen is not sRGB.  and hence PS would be converting to screen 
RGB - not sRGB.  but I rekon OGL would just display the texture without any 
conversion.

I suggest saving out your intermediate result (ie, what you are passing to 
OGL), and viewing that in PS.

Louis Solomon
www.SteelBytes.com


----- Original Message ----- 
From: "Paul Miller" <[EMAIL PROTECTED]>
To: "Lcms Liste" <lcms-user@lists.sourceforge.net>
Sent: Saturday, June 07, 2008 7:11 AM
Subject: [Lcms-user] getting OGL preview to match on Apple


> I'm loading up a JPEG image with an embedded profile and converting it
> to sRGB using lcms - then I download it to a texture and display it.
>
> The same image in Photoshop, with an sRGB working profile, is much more
> saturated than my version. It also looks right in Apple Preview.
>
> It seems Apple/Adobe are doing something "special" to the pixels when
> they are displayed.
>
> Is there a similar trick I need to do in my OGL application to make the
> image look the same as it does elsewhere?
>
> -- 
> Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo?
>
>
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