Louis Solomon [SteelBytes] wrote:
> two thoughts
> 
> 1) you are using a different conversion.  eg Perceptual vs Relative etc.

First thing I checked. When I use a normal CGImage + NSView rendering of 
the image, it looks "right". But OGL doesn't have whatever magic 
conversion Apple's CGImage/NSImage-based display stuff does automatically.

> 2) your screen is not sRGB.  and hence PS would be converting to screen 
> RGB - not sRGB.  but I rekon OGL would just display the texture without any 
> conversion.

Yes - OGL is displaying the texture with no additional correction. When 
not using OGL, images are displayed "correctly".

So this isn't directly a lcms issue - lcms is working fine. I was just 
hoping someone has dealt with this particular issue before.

> 
> Louis Solomon
> www.SteelBytes.com
> 
> 
> ----- Original Message ----- 
> From: "Paul Miller" <[EMAIL PROTECTED]>
> To: "Lcms Liste" <lcms-user@lists.sourceforge.net>
> Sent: Saturday, June 07, 2008 7:11 AM
> Subject: [Lcms-user] getting OGL preview to match on Apple
> 
> 
>> I'm loading up a JPEG image with an embedded profile and converting it
>> to sRGB using lcms - then I download it to a texture and display it.
>>
>> The same image in Photoshop, with an sRGB working profile, is much more
>> saturated than my version. It also looks right in Apple Preview.
>>
>> It seems Apple/Adobe are doing something "special" to the pixels when
>> they are displayed.
>>
>> Is there a similar trick I need to do in my OGL application to make the
>> image look the same as it does elsewhere?
>>
>> -- 
>> Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo?
>>
>>
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> 
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-- 
Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo?


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