On Tue, Sep 30, 2008 at 7:06 PM, Edward K. Ream <[EMAIL PROTECTED]> wrote:
> I know *for sure* that this architecture minimize the work that must > be done. I've created 3 or 4 guis for Leo, and this organization is > clean. All you have to do is reimplement the gui subclasses. Now that I took a look at it, it doesn't seem too terrible. I guess what freaked me out was the low level stuff in leoTkInterTree.py. > 1. Creating the frame and its sub-frames so they work smoothly. Why is this hard? Can't I just slap a tree, text body and and log window on GUI and then connect it to my own "forwarder" classes (that inherit from Leo's base classes)? > 2. Handling clones and events in the tree widget. Why does the tree widget know about the clones in the first place? Isn't clone just a position with different icon? > 3. Handling key events. That can be ignored in the beginning, I think. The idea is to get bootstrapped quickly, so there is something you can click around (in usable fashion). -- Ville M. Vainio http://tinyurl.com/vainio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "leo-editor" group. To post to this group, send email to leo-editor@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/leo-editor?hl=en -~----------~----~----~----~------~----~------~--~---