On Nov 12, 3:39 am, "Edward K. Ream" <[EMAIL PROTECTED]> wrote:

> The key question is not how long a single redraw takes, but rather the
> effectiveness of the widget's storage allocation and recycling.  The
> code in leoTkinterTree.py manages widgets by hand, and that results in
> a huge increase in performance.

Because of the success of the qt plugin project, it is now feasible to
consider using a QGraphicsScene to render Leo's tree "by hand".  It
would be one way to get the same kinds of high-level memory
optimizations provided by leoTkinterTree.  It's not likely, perhaps,
but it's something to keep in the back of my mind...

EKR
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