On Mon, 5 Sep 2011 09:14:13 -0500 "Edward K. Ream" <[email protected]> wrote:
> Please keep us informed about this: integrating Blender and Leo could > be the project that awakens the world to what Leo can do. After a quick skim of the book it seems that it does two things of merit: - set up Blender API autocompletion in the Eclipse IDE - this seems to require special "header file" versions of the Blender API code, which seems odd given that plenty of other systems introspect python code without such a step - hook a debugger into Blender scripts which can breakpoint code in Eclipse started from Blender. To be honest I never use debuggers in Python, maybe I should do more, but tracebacks and print()s usually get me to the problem quite fast. I used gdb with C/C++, but C/C++ errors are more "exactly which statement accessed invalid memory", vs. Python's errors closer to the actual problem domain. So for me anyway, autocompletion would be great, particularly seeing in Blender it only works in the Python console, not in the editor, but in terms of integration of Leo and Blender I feel I'd be 95% there with "import mycode; reload(mycode)" in the Blender Python console, with up-arrow, Enter to execute :-} I guess the answer to autocompletion is the same as the answer to Kent's question about ctags - I'm not really sure what the current state of play for autocompletion in Leo is. Cheers -Terry -- You received this message because you are subscribed to the Google Groups "leo-editor" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/leo-editor?hl=en.
