I am currently experimenting with a workflow consisting of exporting Leocad meshes for rendering in Blender (using the 3ds or wavefront exports). However the exported meshes are too rough for my needs, I really would like to be able to use a variable number of polys, i.e. set the mesh resolution.
Can this type of resolution be set in the Leocad UI? If not, whereabout in the code should I look? -- Nicolas Guilbert Debian Maintainer for Leocad "Intelligence: property of a lifeform capable of outliving its planet of origin" _______________________________________________ Leocad mailing list [email protected] https://list.gerf.org/listinfo/leocad
