I am currently experimenting with a workflow consisting of exporting Leocad 
meshes for rendering in Blender (using the 3ds or wavefront exports). However 
the exported meshes are too rough for my needs, I really would like to be able 
to use a variable number of polys, i.e. set the mesh resolution.

Can this type of resolution be set in the Leocad UI? If not, whereabout in the 
code should I look?

-- 
Nicolas Guilbert
Debian Maintainer for Leocad

"Intelligence: property of a lifeform capable of outliving its planet of 
origin"
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