I did a little bit of research and looks like the patch I posted does
primitive substitution like L3P, by increasing the number of segments for
round primitives. Technically L3P uses real primitives like spheres and
cylinders but you could consider them infinite segments.

>From what I understand primitive substitution in LDView doesn't actually
increase the number of segments for each primitve but instead smooths the
normals between them so you don't notice the discontinuities in lighting
when you have 1 normal per face. Since we don't have lighting this method
wouldn't do anything noticeable but maybe they also increase the sides per
primitive as well.

This is from a quick look so I could be wrong.



On Wed, Jul 10, 2013 at 10:17 PM, Philo <[email protected]> wrote:

> Have you considered using primitive substitution? (LDView is doing it, and
>> it
>> really looks good, and the code is GPL. On the other hand LDView cannot
>> export
>> to 3ds or wavefront, I don't know if it is related).
>>
>
> Just for the record, LDView (at least Windows version) does export to 3ds
> (file ->export->choose format between pov, 3ds and stl).
>
> I am not such a big fan of primitive substitution, as Leonardo mentionned,
> this can result in gaps where primitive meets non-substituable other
> elements.
>
> Philo
>
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