Well you're clearly diverging from the ldraw spec. A real shame as your
application has much potential as a multi platform one...
On Aug 30, 2014 12:55 AM, "Leonardo Zide" <[email protected]> wrote:
> I've checked in some early support for saving JSON files, here's a example
> of what it looks like right now. I'm thinking about switching the save
> format to something like this so any comments are welcome:
>
> {
> "Cameras": [
> {
> "FOV": "30",
> "Name": "Camera 1",
> "Position": "-10.2931 -5.67123 6.10179",
> "TargetPosition": "-321.228 -325.207 190.32",
> "UpVector": "0.298042 -0.596134 0.745516",
> "ZFar": "500",
> "ZNear": "1"
> }
> ],
> "CurrentStep": "3",
> "Lights": [
> ],
> "Pieces": [
> {
> "Color": "4",
> "ID": "3005",
> "Name": "Brick 1 x 1 #01",
> "Position": "-1.2 0.4 0.96",
> "Rotation": "0 0 1 0",
> "Step": "1"
> },
> {
> "Color": "4",
> "ID": "3005",
> "Name": "Brick 1 x 1 #02",
> "PositionKeys": [
> {
> "Step": "1",
> "Value": "-2 -3.6 0.96"
> },
> {
> "Step": "2",
> "Value": "-0.4 -3.6 0.96"
> },
> {
> "Step": "3",
> "Value": "-0.4 -2.8 0.96"
> }
> ],
> "RotationKeys": [
> {
> "Step": "1",
> "Value": "0 0 1 0"
> }
> ],
> "Step": "1"
> }
> ],
> "Properties": {
> "AmbientColor": "1 1 1",
> "Background": "Solid",
> "BackgroundGradientColor1": "0 0 0.74902",
> "BackgroundGradientColor2": "1 1 1",
> "BackgroundSolidColor": "1 1 1",
> "FogColor": "1 1 1",
> "FogDensity": "0.1"
> }
> }
>
>
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