Hi, On Fri, Dec 2, 2011 at 1:37 PM, Luca Barbato <[email protected]> wrote:
> On 02/12/11 18:55, Måns Rullgård wrote: > >> Luca Barbato<[email protected]> writes: >> >> + *(uint32_t*)&dst[0 + y * stride] = color4; >>> + *(uint32_t*)&dst[4 + y * stride] = color4; >>> + *(uint32_t*)&dst[8 + y * stride] = color4; >>> + *(uint32_t*)&dst[12 + y * stride] = color4; >>> + *(uint32_t*)&dst[16 + y * stride] = color4; >>> + *(uint32_t*)&dst[20 + y * stride] = color4; >>> + *(uint32_t*)&dst[24 + y * stride] = color4; >>> + *(uint32_t*)&dst[28 + y * stride] = color4; >>> >> >> If you're anyway editing this, you might as well make it use the >> AV_WN32A() macro as it should. >> >> > I'd do later as well adding the change suggested by Ronald. > LGTM then. Let's get this in and moving. Ronald
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