Hi,

On Fri, Dec 2, 2011 at 1:37 PM, Luca Barbato <[email protected]> wrote:

> On 02/12/11 18:55, Måns Rullgård wrote:
>
>> Luca Barbato<[email protected]>  writes:
>>
>>  +                *(uint32_t*)&dst[0  + y * stride] = color4;
>>> +                *(uint32_t*)&dst[4  + y * stride] = color4;
>>> +                *(uint32_t*)&dst[8  + y * stride] = color4;
>>> +                *(uint32_t*)&dst[12 + y * stride] = color4;
>>> +                *(uint32_t*)&dst[16 + y * stride] = color4;
>>> +                *(uint32_t*)&dst[20 + y * stride] = color4;
>>> +                *(uint32_t*)&dst[24 + y * stride] = color4;
>>> +                *(uint32_t*)&dst[28 + y * stride] = color4;
>>>
>>
>> If you're anyway editing this, you might as well make it use the
>> AV_WN32A() macro as it should.
>>
>>
> I'd do later as well adding the change suggested by Ronald.
>

LGTM then. Let's get this in and moving.

Ronald
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