On 26/05/15 08:45, Steve Lhomme wrote:
> ---
>  libavcodec/dxva2_internal.h | 34 ++++++++++++++++++++++++++++++++++
>  1 file changed, 34 insertions(+)
> 
> diff --git a/libavcodec/dxva2_internal.h b/libavcodec/dxva2_internal.h
> index 23be2c3..3b651a4 100644
> --- a/libavcodec/dxva2_internal.h
> +++ b/libavcodec/dxva2_internal.h
> @@ -27,8 +27,12 @@
>  
>  #include "config.h"
>  
> +#if CONFIG_DXVA2
>  #include "dxva2.h"
> +#endif
> +#if CONFIG_D3D11VA
>  #include "d3d11va.h"
> +#endif
>  #if HAVE_DXVA_H
>  #include <dxva.h>
>  #endif
> @@ -39,13 +43,22 @@
>  typedef void DECODER_BUFFER_DESC;
>  
>  typedef union {
> +#if CONFIG_D3D11VA
>      struct AVD3D11VAContext  d3d11va;
> +#endif
> +#if CONFIG_DXVA2
>      struct dxva_context      dxva2;
> +#endif
>  } AVDXVAContext;
>  
> +#if CONFIG_D3D11VA
>  #define D3D11VA_CONTEXT(ctx) (&ctx->d3d11va)
> +#endif
> +#if CONFIG_DXVA2
>  #define DXVA2_CONTEXT(ctx)   (&ctx->dxva2)
> +#endif
>  
> +#if CONFIG_D3D11VA && CONFIG_DXVA2
>  #define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (avctx->pix_fmt == 
> AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
>  #define DXVA_CONTEXT_COUNT(avctx, ctx)          (avctx->pix_fmt == 
> AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : 
> ctx->dxva2.surface_count)
>  #define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (avctx->pix_fmt == 
> AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface[i] : ctx->dxva2.surface[i])
> @@ -55,6 +68,27 @@ typedef union {
>  #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  (avctx->pix_fmt == 
> AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigBitstreamRaw : 
> ctx->dxva2.cfg->ConfigBitstreamRaw)
>  #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (avctx->pix_fmt == 
> AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : 
> ctx->dxva2.cfg->ConfigIntraResidUnsigned)
>  #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (avctx->pix_fmt == 
> AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : 
> ctx->dxva2.cfg->ConfigResidDiffAccelerator)
> +#elif CONFIG_DXVA2
> +#define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (ctx->dxva2.workaround)
> +#define DXVA_CONTEXT_COUNT(avctx, ctx)          (ctx->dxva2.surface_count)
> +#define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (ctx->dxva2.surface[i])
> +#define DXVA_CONTEXT_DECODER(avctx, ctx)        (ctx->dxva2.decoder)
> +#define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(&ctx->dxva2.report_id))
> +#define DXVA_CONTEXT_CFG(avctx, ctx)            (ctx->dxva2.cfg)
> +#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  
> (ctx->dxva2.cfg->ConfigBitstreamRaw)
> +#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) 
> (ctx->dxva2.cfg->ConfigIntraResidUnsigned)
> +#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) 
> (ctx->dxva2.cfg->ConfigResidDiffAccelerator)
> +#elif CONFIG_D3D11VA
> +#define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (ctx->d3d11va.workaround)
> +#define DXVA_CONTEXT_COUNT(avctx, ctx)          (ctx->d3d11va.surface_count)
> +#define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (ctx->d3d11va.surface[i])
> +#define DXVA_CONTEXT_DECODER(avctx, ctx)        (ctx->d3d11va.decoder)
> +#define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(&ctx->d3d11va.report_id))
> +#define DXVA_CONTEXT_CFG(avctx, ctx)            (ctx->d3d11va.cfg)
> +#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  
> (ctx->d3d11va.cfg->ConfigBitstreamRaw)
> +#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) 
> (ctx->d3d11va.cfg->ConfigIntraResidUnsigned)
> +#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) 
> (ctx->d3d11va.cfg->ConfigResidDiffAccelerator)
> +#endif
>  
>  void *ff_dxva2_get_surface(const AVFrame *frame);


Possibly Ok.

lu
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