On 26/05/15 08:45, Steve Lhomme wrote:
> Fixes build with "mingw-w64-x86-64-dev 3.2.0-2"
> 
> Tested-by: jamrial
> Signed-off-by: Michael Niedermayer <[email protected]>
> ---
>  configure | 4 +++-
>  1 file changed, 3 insertions(+), 1 deletion(-)
> 
> diff --git a/configure b/configure
> index a9ecad1..00fe508 100755
> --- a/configure
> +++ b/configure
> @@ -1523,6 +1523,7 @@ TOOLCHAIN_FEATURES="
>  TYPES_LIST="
>      CONDITION_VARIABLE_Ptr
>      DXVA_PicParams_HEVC
> +    ID3D11VideoDecoder
>      socklen_t
>      struct_addrinfo
>      struct_group_source_req
> @@ -1969,7 +1970,7 @@ zmbv_decoder_deps="zlib"
>  zmbv_encoder_deps="zlib"
>  
>  # hardware accelerators
> -d3d11va_deps="d3d11_h dxva_h"
> +d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder"
>  dxva2_deps="dxva2api_h"
>  vaapi_deps="va_va_h"
>  vda_deps="VideoDecodeAcceleration_VDADecoder_h pthreads"
> @@ -4197,6 +4198,7 @@ check_lib2 "windows.h psapi.h" GetProcessMemoryInfo 
> -lpsapi
>  check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
>  
>  check_type "windows.h dxva.h" "DXVA_PicParams_HEVC"
> +check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
>  
>  if ! disabled w32threads && ! enabled pthreads; then
>      check_func_headers "windows.h process.h" _beginthreadex &&
> 

You should just depend on ID3D11VideoDecoder.

lu

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