On Sun, Jul 26, 2015 at 11:43 AM, Jean-Baptiste Kempf <[email protected]> wrote:
> On 26 Jul, Steve Lhomme wrote :
>> On Sun, Jul 26, 2015 at 10:52 AM, Jean-Baptiste Kempf <[email protected]> 
>> wrote:
>> > On 26 Jul, Martin Storsjö wrote :
>> >> The struct definitions in dxva.h, which are necessary in order to
>> >> actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
>> >> or WindowsRT.
>> >
>> > Isn't that a bug in the MSVC Windows SDK, btw?
>> > Was it reported?
>>
>> Just like API that are available on the phones but do not pass WAC, it
>> may be unofficially working.
>
> They must pass WACK, if they are needed for IDirect3D11Decode...

But I don't think there is WACK checks on COM interfaces we try to
use. Not sure how it would do that without running the code.

> With my kindest regards,
>
> --
> Jean-Baptiste Kempf
> http://www.jbkempf.com/ - +33 672 704 734
> Sent from my Electronic Device
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