On Sun, Jul 26, 2015 at 11:43 AM, Jean-Baptiste Kempf <[email protected]> wrote: > On 26 Jul, Steve Lhomme wrote : >> On Sun, Jul 26, 2015 at 10:52 AM, Jean-Baptiste Kempf <[email protected]> >> wrote: >> > On 26 Jul, Martin Storsjö wrote : >> >> The struct definitions in dxva.h, which are necessary in order to >> >> actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone >> >> or WindowsRT. >> > >> > Isn't that a bug in the MSVC Windows SDK, btw? >> > Was it reported? >> >> Just like API that are available on the phones but do not pass WAC, it >> may be unofficially working. > > They must pass WACK, if they are needed for IDirect3D11Decode...
But I don't think there is WACK checks on COM interfaces we try to use. Not sure how it would do that without running the code. > With my kindest regards, > > -- > Jean-Baptiste Kempf > http://www.jbkempf.com/ - +33 672 704 734 > Sent from my Electronic Device > _______________________________________________ > libav-devel mailing list > [email protected] > https://lists.libav.org/mailman/listinfo/libav-devel _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
