On Mon, 8 May 2017 11:41:57 -0400
Vittorio Giovara <[email protected]> wrote:

> On Fri, May 5, 2017 at 11:13 PM, wm4 <[email protected]> wrote:
> > On Fri,  5 May 2017 22:20:18 -0400
> > Vittorio Giovara <[email protected]> wrote:
> >
> >  
> >> +enum AVChannelOrder {
> >> +    /**
> >> +     * The native channel order, i.e. the channels are in the same order 
> >> in
> >> +     * which they are defined in the AVChannel enum. This supports up to 
> >> 63
> >> +     * different channels.
> >> +     */
> >> +    AV_CHANNEL_ORDER_NATIVE,
> >> +    /**
> >> +     * The channel order does not correspond to any other predefined 
> >> order and
> >> +     * is stored as an explicit map. For example, this could be used to 
> >> support
> >> +     * layouts with 64 or more channels.
> >> +     */
> >> +    AV_CHANNEL_ORDER_CUSTOM,
> >> +    /**
> >> +     * Only the channel count is specified, without any further 
> >> information
> >> +     * about the channels.
> >> +     */
> >> +    AV_CHANNEL_ORDER_UNSPEC,
> >> +};  
> >
> >  
> >> +typedef struct AVChannelLayout {
> >> +    /**
> >> +     * Channel order used in this layout.
> >> +     */
> >> +    enum AVChannelOrder order;
> >> +
> >> +    /**
> >> +     * Number of channels in this layout. Mandatory field.
> >> +     */
> >> +    int nb_channels;
> >> +
> >> +    /**
> >> +     * Details about which channels are present in this layout.
> >> +     * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not 
> >> be
> >> +     * used.
> >> +     */
> >> +    union {
> >> +        /**
> >> +         * This member must be used for AV_CHANNEL_ORDER_NATIVE.
> >> +         * It is a bitmask, where the position of each set bit means that 
> >> the
> >> +         * AVChannel with the corresponding value is present.
> >> +         *
> >> +         * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then 
> >> AV_CHAN_FOO
> >> +         * is present in the layout. Otherwise it is not present.
> >> +         *
> >> +         * @note when a channel layout using a bitmask is constructed or
> >> +         * modified manually (i.e.  not using any of the 
> >> av_channel_layout_*
> >> +         * functions), the code doing it must ensure that the number of 
> >> set bits
> >> +         * is equal to nb_channels.
> >> +         */
> >> +        uint64_t mask;
> >> +        /**
> >> +         * This member must be used when the channel order is not native, 
> >> and
> >> +         * represents a nb_channels-sized array. Its semantics may 
> >> depending on
> >> +         * the channel order.
> >> +         *
> >> +         * - For AV_CHANNEL_ORDER_CUSTOM: each element signals the 
> >> presence of
> >> +         *   the AVChannel with the corresponding value: eg. when map[i] 
> >> is
> >> +         *   equal to AV_CHAN_FOO, then AV_CHAN_FOO is the i-th channel in
> >> +         *   the audio data.  
> >
> > Does it allow a channel to be mapped more than once?  
> 
> I think so, yes, it's caller responsibility to ensure that the data
> filled is correct.

OK. Just interested because the channel mask used to prevent such
things inherently.

> > Does it allow
> > padding channels (that would be all-0)?  
> 
> The unspec order allows to do almost anything, so if your map contains
> 0 the channel should/can be ignored. If you think it's clearer maybe
> we could introduced a AV_CHAN_PAD for this case.

That would be clearer, maybe even name it AV_CHAN_ZERO or
AV_CHAN_SILENCE.

> >> +         */
> >> +        uint8_t *map;
> >> +    } u;
> >> +} AVChannelLayout;  
> >
> > So AV_CHANNEL_ORDER_CUSTOM is as powerful as AV_CHANNEL_ORDER_NATIVE,
> > just that it allows an arbitrary order?  
> 
> yes, and it allows to map more than 63 channels

Well sure, that could probably be solved differently. Like, say,
turning the 64 bit mask into a bit array, something like

  uint8_t ext_mask[20];

Which surely would cover all use-cases as well - except reordering.

It would avoid the requirement for copy and free functions, so if the
reordering isn't seen as a big advantage, it'd be a superior solution.

(I have no particular preference.)

> > How would layouts that don't fit into the channel label schema be
> > handled?  
> 
> Do you mean those layouts that cannot be converted with
> av_channel_layout_from_string()? You could use the API directly or we
> could agree on some form of syntax for this particular case.

Well, I meant stuff like ambisonics. They don't seem to have meaningful
"labels", but are essentially specific source directions from what I
got.

> > How would that ambisonic stuff be represented?  
> 
> I mentioned the patch to my branch in the cover letter, Luca was kind
> enough to forward it to the mailing list
> (<[email protected]>). Even though ambisonic
> wasn't the sole reason for this api break, I can send the final part
> of the set containing the opus and mp4 implementations if that would
> help.

If they add anything particularly interesting wrt. the new API, sure.
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