On Mon, May 8, 2017 at 11:58 AM, wm4 <[email protected]> wrote:
> On Mon, 8 May 2017 11:41:57 -0400
> Vittorio Giovara <[email protected]> wrote:
>
>> On Fri, May 5, 2017 at 11:13 PM, wm4 <[email protected]> wrote:
>> > On Fri,  5 May 2017 22:20:18 -0400
>> > Vittorio Giovara <[email protected]> wrote:
>> >
>> >
>> >> +enum AVChannelOrder {
>> >> +    /**
>> >> +     * The native channel order, i.e. the channels are in the same order 
>> >> in
>> >> +     * which they are defined in the AVChannel enum. This supports up to 
>> >> 63
>> >> +     * different channels.
>> >> +     */
>> >> +    AV_CHANNEL_ORDER_NATIVE,
>> >> +    /**
>> >> +     * The channel order does not correspond to any other predefined 
>> >> order and
>> >> +     * is stored as an explicit map. For example, this could be used to 
>> >> support
>> >> +     * layouts with 64 or more channels.
>> >> +     */
>> >> +    AV_CHANNEL_ORDER_CUSTOM,
>> >> +    /**
>> >> +     * Only the channel count is specified, without any further 
>> >> information
>> >> +     * about the channels.
>> >> +     */
>> >> +    AV_CHANNEL_ORDER_UNSPEC,
>> >> +};
>> >
>> >
>> >> +typedef struct AVChannelLayout {
>> >> +    /**
>> >> +     * Channel order used in this layout.
>> >> +     */
>> >> +    enum AVChannelOrder order;
>> >> +
>> >> +    /**
>> >> +     * Number of channels in this layout. Mandatory field.
>> >> +     */
>> >> +    int nb_channels;
>> >> +
>> >> +    /**
>> >> +     * Details about which channels are present in this layout.
>> >> +     * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not 
>> >> be
>> >> +     * used.
>> >> +     */
>> >> +    union {
>> >> +        /**
>> >> +         * This member must be used for AV_CHANNEL_ORDER_NATIVE.
>> >> +         * It is a bitmask, where the position of each set bit means 
>> >> that the
>> >> +         * AVChannel with the corresponding value is present.
>> >> +         *
>> >> +         * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then 
>> >> AV_CHAN_FOO
>> >> +         * is present in the layout. Otherwise it is not present.
>> >> +         *
>> >> +         * @note when a channel layout using a bitmask is constructed or
>> >> +         * modified manually (i.e.  not using any of the 
>> >> av_channel_layout_*
>> >> +         * functions), the code doing it must ensure that the number of 
>> >> set bits
>> >> +         * is equal to nb_channels.
>> >> +         */
>> >> +        uint64_t mask;
>> >> +        /**
>> >> +         * This member must be used when the channel order is not 
>> >> native, and
>> >> +         * represents a nb_channels-sized array. Its semantics may 
>> >> depending on
>> >> +         * the channel order.
>> >> +         *
>> >> +         * - For AV_CHANNEL_ORDER_CUSTOM: each element signals the 
>> >> presence of
>> >> +         *   the AVChannel with the corresponding value: eg. when map[i] 
>> >> is
>> >> +         *   equal to AV_CHAN_FOO, then AV_CHAN_FOO is the i-th channel 
>> >> in
>> >> +         *   the audio data.
>> >
>> > Does it allow a channel to be mapped more than once?
>>
>> I think so, yes, it's caller responsibility to ensure that the data
>> filled is correct.
>
> OK. Just interested because the channel mask used to prevent such
> things inherently.
>
>> > Does it allow
>> > padding channels (that would be all-0)?
>>
>> The unspec order allows to do almost anything, so if your map contains
>> 0 the channel should/can be ignored. If you think it's clearer maybe
>> we could introduced a AV_CHAN_PAD for this case.
>
> That would be clearer, maybe even name it AV_CHAN_ZERO or
> AV_CHAN_SILENCE.

ok will amend

>> >> +         */
>> >> +        uint8_t *map;
>> >> +    } u;
>> >> +} AVChannelLayout;
>> >
>> > So AV_CHANNEL_ORDER_CUSTOM is as powerful as AV_CHANNEL_ORDER_NATIVE,
>> > just that it allows an arbitrary order?
>>
>> yes, and it allows to map more than 63 channels
>
> Well sure, that could probably be solved differently. Like, say,
> turning the 64 bit mask into a bit array, something like
>
>   uint8_t ext_mask[20];
>
> Which surely would cover all use-cases as well - except reordering.
>
> It would avoid the requirement for copy and free functions, so if the
> reordering isn't seen as a big advantage, it'd be a superior solution.

Well, that and if you don't mind fiddling with bits instead of chars ;)

> (I have no particular preference.)
>
>> > How would layouts that don't fit into the channel label schema be
>> > handled?
>>
>> Do you mean those layouts that cannot be converted with
>> av_channel_layout_from_string()? You could use the API directly or we
>> could agree on some form of syntax for this particular case.
>
> Well, I meant stuff like ambisonics. They don't seem to have meaningful
> "labels", but are essentially specific source directions from what I
> got.

right, for that i "invented" a string format that seemed reasonable,
but nothing prevents us from adding
AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER (and similar) as a shorthand
to initialize most common ambisonic layouts.

>> > How would that ambisonic stuff be represented?
>>
>> I mentioned the patch to my branch in the cover letter, Luca was kind
>> enough to forward it to the mailing list
>> (<[email protected]>). Even though ambisonic
>> wasn't the sole reason for this api break, I can send the final part
>> of the set containing the opus and mp4 implementations if that would
>> help.
>
> If they add anything particularly interesting wrt. the new API, sure.

There is a new stream disposition flag and some workarounds for aac,
I'll publish them as they might be interesting.
-- 
Vittorio
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