On Nov 12, 2008, at 7:01 PM, Benjamin Kirk wrote:

> (2) compute a bounding box for the local elements, and communicate  
> these
> globally in an alltoall or something

Wow - didn't realize Nemesis was such a pain in the ass...

Is there support for the local bounding box stuff now?  We're going to  
need that capability fairly soon for doing contact calculations.... if  
you implement this capability it would be nice to dual-purpose it.

Your algorithm for all of this looks really good to me... there is  
going to be some detail to consider in the "bounding box touching"  
part.  I'm thinking of things like two processors bounding boxes  
touching at one point... it might get hard to detect...

Derek

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