On Nov 12, 2008, at 7:01 PM, Benjamin Kirk wrote: > (2) compute a bounding box for the local elements, and communicate > these > globally in an alltoall or something
Wow - didn't realize Nemesis was such a pain in the ass... Is there support for the local bounding box stuff now? We're going to need that capability fairly soon for doing contact calculations.... if you implement this capability it would be nice to dual-purpose it. Your algorithm for all of this looks really good to me... there is going to be some detail to consider in the "bounding box touching" part. I'm thinking of things like two processors bounding boxes touching at one point... it might get hard to detect... Derek ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
