On Nov 13, 2008, at 8:53 AM, Benjamin Kirk wrote:

> What I actually have planned is to compute the bounding box, 'grow'  
> it by
> some small, specified amount (5%?), and then test for intersection.   
> Since
> I'm using this only to find *potential* neighboring processors,  
> there should
> be no harm in increasing the number of false positives by some small  
> amount.

This sounds good.

> There is actually a commented-out section of code in  
> MeshCommunication that
> used to do this using bounding spheres, but I think for my meshes with
> boundary-layers that would just have an annoying amount of false  
> positives.

I agree with that... the same holds for us.

Derek

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