On Nov 13, 2008, at 8:53 AM, Benjamin Kirk wrote: > What I actually have planned is to compute the bounding box, 'grow' > it by > some small, specified amount (5%?), and then test for intersection. > Since > I'm using this only to find *potential* neighboring processors, > there should > be no harm in increasing the number of false positives by some small > amount.
This sounds good. > There is actually a commented-out section of code in > MeshCommunication that > used to do this using bounding spheres, but I think for my meshes with > boundary-layers that would just have an annoying amount of false > positives. I agree with that... the same holds for us. Derek ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
