On Dec 1, 2010, at 7:31 PM, Roy Stogner <[email protected]> wrote:
> Did you really managed to get overlapping BC IDs working with a > dozen-line patch? Egg on our faces... I don't think any of the > primary developers use multiple IDs on the same boundary right now, > but if we'd known it would be that simple to support the I/O we'd have > done it years ago. Actually... We use this feature all the time.... we just don't use XDR. It's been supported in Exodus for quite a while now. I don't see any obvious problems with this patch in the multiple ID > > case and it looks like it degenerates to the existing behavior in the > single ID case, so I'll commit it now. We really ought to get a > test for this into the examples or unit tests too... it's the sort of > underused feature that's easy to regress. We have tests for it in our regression test suite here... but only with Exodus. And of course those test suite results aren't available to everyone. But if it did break we would be on it! Derek ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
