On Thu, 2 Dec 2010, Roy Stogner wrote: > This hurts the usefulness of "svn blame". Whoever commits the first > massive set of astyle changes suddenly looks responsible for a whole > lot of code where he merely touched whitespace. > > This hurts the usefulness of "svn diff -r A:B" where A is any revision > number before the whitespace change and B is any revision number > after.
To me, this seems like a severe drawback, so I would vote against astyle (if you are interested in my opinion...). Actually, I do not see any essential benefit from gettig rid of spurious whitespace, with the one possible exception of TAB characters, because those tend to expand to a different number of spaces in some editors, in particular editors on bizarre operating systems like MS Windows. Best Regards, Tim -- Dr. Tim Kroeger CeVis -- Center of Complex Systems and Visualization University of Bremen [email protected] Universitaetsallee 29 [email protected] D-28359 Bremen Phone +49-421-218-7710 Germany Fax +49-421-218-4236 ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
