On Wed, 20 Apr 2011, Kirk, Benjamin (JSC-EG311) wrote:

> Am I crazy?  look around L107-135 in src/utils/point_locator_tree.C
>
> The intent here is to build an OctTree for 2D manifolds that live in 3D, but
> a QuadTree for 2D meshes that are constrained to the xy plane.  I am either
> reading something wrong, or the implementation is backwards?

Damnit, yes, the implementation is backwards.  It looks like I was
fixing a compile-time bug with 2d-only enabled and replaced it with a
run-time bug in 3D.

I'll fix this now.  Any FIN-S repercussions I should know about?
---
Roy

------------------------------------------------------------------------------
Benefiting from Server Virtualization: Beyond Initial Workload 
Consolidation -- Increasing the use of server virtualization is a top
priority.Virtualization can reduce costs, simplify management, and improve 
application availability and disaster protection. Learn more about boosting 
the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev
_______________________________________________
Libmesh-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/libmesh-devel

Reply via email to