On Wed, 20 Apr 2011, Kirk, Benjamin (JSC-EG311) wrote: > Am I crazy? look around L107-135 in src/utils/point_locator_tree.C > > The intent here is to build an OctTree for 2D manifolds that live in 3D, but > a QuadTree for 2D meshes that are constrained to the xy plane. I am either > reading something wrong, or the implementation is backwards?
Damnit, yes, the implementation is backwards. It looks like I was fixing a compile-time bug with 2d-only enabled and replaced it with a run-time bug in 3D. I'll fix this now. Any FIN-S repercussions I should know about? --- Roy ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
