On 4/20/11 1:57 PM, "Roy Stogner" <[email protected]> wrote:
> That's fine; what concerns me is that it could also potentially cause > us to use a QuadTree when an OctTree was necessary. Not a fun thing > to realize when working on a 3D code that does a few fancy > BoundaryMesh tricks. I'm afraid of that too, but there may be enough redundancy in the PointLocator that it is falling back on a linear search through the elements if the tree lookup fails - not optimal in any sense but robust! ;-P ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
