On 4/20/11 1:57 PM, "Roy Stogner" <[email protected]> wrote:

> That's fine; what concerns me is that it could also potentially cause
> us to use a QuadTree when an OctTree was necessary.  Not a fun thing
> to realize when working on a 3D code that does a few fancy
> BoundaryMesh tricks.

I'm afraid of that too, but there may be enough redundancy in the
PointLocator that it is falling back on a linear search through the elements
if the tree lookup fails - not optimal in any sense but robust! ;-P



------------------------------------------------------------------------------
Benefiting from Server Virtualization: Beyond Initial Workload 
Consolidation -- Increasing the use of server virtualization is a top
priority.Virtualization can reduce costs, simplify management, and improve 
application availability and disaster protection. Learn more about boosting 
the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev
_______________________________________________
Libmesh-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/libmesh-devel

Reply via email to