Greg
Great!  Thanks for supporting us on this - we'll get these changes incorporated 
into libMesh.  Thanks again!

Roy, I'll download the newest libraries and test our framework against it.  You 
may want to do you own independent testing to make sure there aren't any other 
effects as I believe we are a ways out of date with the version of ExodusII 
bundled with libMesh.  Once we get the new libraries in libMesh, I'll submit my 
patch to the Exodus and Nemesis writers to enable writing zero ids to those 
formats.

Cody


On Jul 11, 2011, at 11:50 AM, Gregory Sjaardema wrote:

> Cody --
> 
> The exodusII libraries available at sourceforge.net/projects/exodusii and 
> sourceforge.net/projects/seacas should have the changes to permit 0 as a 
> valid entity (block, set, map) id.   Let me know if there are any problems.
> 
> --Greg
> 
> On 6/13/11 11:32 AM, Cody Permann wrote:
>> 
>> Greg,
>> 
>> Somehow I made a spelling error with one of the variables.  Here is the 
>> "corrected" patch for ExodusII.
>> 
>> 
>> 
>> 
>> Cody
> 


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