One other major change in this version of exodus is that there is no 
longer a 32-character limit on block, set, attribute, and map names.  
There should be a README or exodus_changes.txt file that explains the 
changes.

--Greg

On 7/11/11 12:03 PM, Cody Permann wrote:
> Greg
> Great!  Thanks for supporting us on this - we'll get these changes 
> incorporated into libMesh.  Thanks again!
>
> Roy, I'll download the newest libraries and test our framework against it.  
> You may want to do you own independent testing to make sure there aren't any 
> other effects as I believe we are a ways out of date with the version of 
> ExodusII bundled with libMesh.  Once we get the new libraries in libMesh, 
> I'll submit my patch to the Exodus and Nemesis writers to enable writing zero 
> ids to those formats.
>
> Cody
>
>
> On Jul 11, 2011, at 11:50 AM, Gregory Sjaardema wrote:
>
>> Cody --
>>
>> The exodusII libraries available at sourceforge.net/projects/exodusii and 
>> sourceforge.net/projects/seacas should have the changes to permit 0 as a 
>> valid entity (block, set, map) id.   Let me know if there are any problems.
>>
>> --Greg
>>
>> On 6/13/11 11:32 AM, Cody Permann wrote:
>>> Greg,
>>>
>>> Somehow I made a spelling error with one of the variables.  Here is the 
>>> "corrected" patch for ExodusII.
>>>
>>>
>>>
>>>
>>> Cody
>



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