One other major change in this version of exodus is that there is no longer a 32-character limit on block, set, attribute, and map names. There should be a README or exodus_changes.txt file that explains the changes.
--Greg On 7/11/11 12:03 PM, Cody Permann wrote: > Greg > Great! Thanks for supporting us on this - we'll get these changes > incorporated into libMesh. Thanks again! > > Roy, I'll download the newest libraries and test our framework against it. > You may want to do you own independent testing to make sure there aren't any > other effects as I believe we are a ways out of date with the version of > ExodusII bundled with libMesh. Once we get the new libraries in libMesh, > I'll submit my patch to the Exodus and Nemesis writers to enable writing zero > ids to those formats. > > Cody > > > On Jul 11, 2011, at 11:50 AM, Gregory Sjaardema wrote: > >> Cody -- >> >> The exodusII libraries available at sourceforge.net/projects/exodusii and >> sourceforge.net/projects/seacas should have the changes to permit 0 as a >> valid entity (block, set, map) id. Let me know if there are any problems. >> >> --Greg >> >> On 6/13/11 11:32 AM, Cody Permann wrote: >>> Greg, >>> >>> Somehow I made a spelling error with one of the variables. Here is the >>> "corrected" patch for ExodusII. >>> >>> >>> >>> >>> Cody > ------------------------------------------------------------------------------ 5 Ways to Improve & Secure Unified Communications Unified Communications promises greater efficiencies for business. UC can improve internal communications as well as offer faster, more efficient ways to interact with customers and streamline customer service. Learn more! http://www.accelacomm.com/jaw/sfnl/114/51426253/ _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
