On May 17, 2012, at 8:05 AM, Kirk, Benjamin (JSC-EG311) wrote: > So if we went along these lines then perhaps a callback would be needed when > a mesh is read to store the Node::Identifiers based on user-requested > *original* node numbers, but then we'd be free to do whatever to them.
I like it. So you are saying we can basically store an arbitrary "number" on each node / element that won't change as long as that node lives? In the case of reading in a mesh, we can store the original node number? This sounds good to me. Only downside is that we'd be adding memory overhead to nodes / elements. But I'm never one to quibble over bytes… Derek ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Libmesh-devel mailing list Libmesh-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/libmesh-devel